3D Tree Prop

This is a tree prop that really close to the camera of my scene. I tried to reduce the polycount and maintain fine detail. Instead of zbrush all detail, I try to get the wood grain effect through texture height information. I generated tileable texture from substance designer and apply them through substance painter, hand painted more color variation and details.

zbrush

zbrush

tileable texture01

tileable texture01

tileable texture02

tileable texture02

tileable texture03

tileable texture03

tileable texture04

tileable texture04